For this architecture studio project, I worked with a partner in designing a device that could suspend a human. The key was to suspend someone in a dynamic pose rather than a typical swinging or sitting pose. The final piece was fabricated with plywood and surface milled on a CNC machine.
This is an ongoing project with two friends of mine where I am the Chief Creative Officer and primary graphic designer. I was responsible for the graphic design of the main app screens and for the branding of Trotr. I also did some of the coding (HTML/CSS) necessary for email templates. Trotr is a travel app meant to connect travelers around the world. They can comment and recommend places to other "globetrotrs" and form an online mobile community of other travelers.
The app will be launched soon and you can visit trotrtravel.com to be notified.
In this two part project, I first wrote a code for eight other students to implement and draw, and it was to include an element of drift, a chance for the drawing to go beyond the laid out instructions. The main premise behind my drift drawing was to explore how the whole upper body can be used in drawing instead of just the typical hand and wrist. To utilize the looseness of upper body movement, I used powdered charcoal and a simple charcoal distributor I made with knotted yarn.
The movements from the drawing along with another rotational movement in the Pilates pose, Mermaid, were abstracted into a cube, both in its disassembly and reassembly.
For an architecture studio, we had the premise to create a playscape, essentially a playground with more complicated movement and for adults. I was inspired by a cairn and how it needs to be perfectly balanced lest it be completely destroyed.
This playscape is fun and playful for the adult, filled with moments of precarious balance and untrustworthy ground. Both its initial and final state are states of balance, similar to that of a cairn, and it cannot get back to the original position. Therefore, it’s destroyed.
Here are the elevations, perspectives, and initial and final sections and plans. The 3D printed objects are over a laser cut landscape.
Zigged and Zagged
This project focused on learning about geometric modeling and culminated in building a chair at the end. In the first tasks, I used a chair found at Design Within Reach as inspiration to design my own and created several iterations of it through line drawings, renderings, and physical models. I worked with a partner who built the chair on the left while I built the chair on the right.
My final chair ended up having a design that went beyond the traditional four-legged and used a more atypical cantilever that’s both aesthetically pleasing and provides support.
In a team of 22 people, I took part in redesigning the IV pole, building it, and then presenting it in the form of a product launch.
PROBLEM: IV poles are standard objects in hospitals and are vital to the care of in-patients. They are products that can provide health care personnel info regarding their patients and support any necessary IV fluids. However, when patients are being rehabilitated and are required to walk with an IV pole, it can be somewhat of a nuisance to handle. They are frequently large, cumbersome, unstable, and difficult to store. Additionally, weaker patients tend to use IV poles as walking assistants, but they aren't designed to work in that way. OUR
SOLUTION: We decided to tackle the stability problem and focus on rehabilitating patients. Trellis has a heavier base to bring better stability and, instead of having the patient maneuver the pole, it will follow them. Trellis uses a controls algorithm from a tether on the patient to tell what direction and how quickly a patient is moving. Then, it drives its motors to follow them. The suspension system helps the Trellis easily get over bumps and gaps to make for a smoother movement.